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Horror Game: Set Simulate Physics

Most of the assests in my game aren't moveable (as they would be too heavy to move, are attached to the environment, etc) but I do want a cube to be able to be pushed over, so I created this by setting simulate physics with a trigger.

I moved a trigger box to cover the cube and the area around it.

I then opened the level blueprint and added the code to set simulate physics.

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