Door Camera
- Silke Cannon-Young
- May 20, 2018
- 1 min read


I created this camera so the player knows what the end goal of the maze looks like. After creating this camera, I decided to put the trigger box halfway through the maze, after the point where they should have picked up the key so that they don't get confused and try and go straight to the end.
After testing this camera in playthrough, it feels a bit clunky and random. If I was to make this again, I think I would still have a camera that showed what the end door looked like, but would maybe set it up as a timed camera at the start of the level instead.
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