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Mini Dissertation References

"Rather than create geometric graphics and rely on pixels, we use facial and body scanning to map out realistic expressions and motion, along with advanced computer graphic imaging to bring the human (or otherwise) face into full three dimensional realization. This technology has come so far that there are now some video games that are so lifelike, they can be confused for movies (L.A. Noire, Heavy Rain, Last of Us, to name a few)."

"It is video game companies' responsibility to make sure they're portraying women in accurate, healthy ways."

"The more realistic we get — the less excuses we can make about inadequate technology and the difficulty level of animating women — the closer we get to making video games a safe and constructive space for everyone."

"The more realistic and flawed the characters in our video games are, the more people will be able to enjoy them, because they offers us a sense of belonging that may have previously not existed.

- https://www.bustle.com/articles/70408-when-it-comes-to-female-characters-video-game-realism-is-worth-fighting-for

https://imgix.bustle.com/lovelace/uploads/417/7b4618d0-bdef-0132-9a5c-0e01949ad350.png?w=646&fit=max&auto=format&q=70 - Tomb Raider Realism Image

“The more cartoony a face … the more people it could be said to describe.” Understanding comics - Scott McCloud

"more high-resolution characters are likely to be more alienating."

"The more real game characters look, the less you identify with them. So maybe that’s why the firms that produce them are allowing you to design your own."

- https://www.theguardian.com/technology/2015/mar/09/game-character-redesigns-high-resolution

"But more infuriating than that, really, is that these female protagonists are just plain unrealistic. So many of them aren't living real, substantial experiences like their male counterparts, and I'd really like to see that change."

- https://www.xojane.com/issues/female-protagonists-in-video-games

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