Creating Interactive Menu Element
- Silke Cannon-Young
- Oct 9, 2018
- 1 min read
To start with In my I created the shield shape that I want to be the interactive 3D element in my menu. I then exported this as on OBJ to add to my menu scene in Unreal. I scaled and rotated it to how I wanted it.

I then created the code to make the shield spin slowly in place.

I made an OnClicked event for the shield. I want it to spin faster when the player clicks the shield.

However, when tested, the shield doesn't spin faster when clicked and in fact changes position. I tested this by changing the X, Y and Z variables, but it did this every time regardless.


I looked into what was causing this problem and found that it was a problem that was created when I was exporting the model from Maya. To fix this, I need to export it as a .FBX and the when importing in Unreal, go into the settings when exporting and untick [convert scene].
Recent Posts
See AllIn Unit 72, I aimed to create a level where I have experimented with and used different lighting and lighting techniques. I set out to...
Craig Falshaw I love the environment, especially the genre of the town, the sky colours blend in with level. I love the colours of the...