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Research - Week 5

In this assignment, I will be making a game environment in Unreal Engine 4 (UE4). UE4 is software that has been developed specially for game developers to create video games and has the ability to create environments, animations and coding, as well as being compatible with other applications, so the program has a lot of abilities, and is one of the most often used pieces of Game Development software in professional works.

UE4 gives the game developer a lot of creative freedom, as the program can be used to create any style of game, without being limiting. As can be seen in the 'UE4 Infiltrator Real-Time Demo', it can be used to create very detailed and realistic looking scenes. However, I want to create an environment that looks less detailed and realistic and more stylised. I researched how to optimally use UE4 for creating stylised environments. I found that a 3D environment artist, Tobias Koepp, has written an article about the stages he went through to create the 3D game environment of 'Riverfall', as can be seen is his video, "Riverfall" - Stylized Environment - UE4 Flythrough'. Koepp explains that he found that blocking out the level before fully starting to create the environment was important because "start blocking out the environment as early as possible inside the engine to get a good sense of scale from the start and to be able to further decide what other elements I would need for this environment to be more convincing."

References

Koepp, T. (2019). Creating a stylized world with Unreal Engine 4. [online] Unreal Engine. Available at: https://www.unrealengine.com/en-US/tech-blog/creating-a-stylized-world-with-unreal-engine-4 [Accessed 4 March. 2019].

Koepp, T. (2019). "Riverfall" - Stylized Environment - UE4 Flythrough. [video] Available at: https://youtu.be/kFgSbHTIiGo [Accessed 4 March. 2019].

Unreal Engine (2019). UE4 Infiltrator Real-Time Demo | Unreal Engine. [video] Available at: https://youtu.be/dO2rM-l-vdQ [Accessed 4 March. 2019].

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