Introduction to Unit 76
In this Unit, I will plan, formulate and create a playable game level. I will use a 3D environment and a variety of assets, images and sounds to create a functional level that players can interact with.
This unit will combine the art, design and programming skills and techniques I have already learned and put them together in one project. I will design 3 images showing the beginning, middle and end (boss level) of the level.
In this unit, I will:
- Develop on my skills on both design and programming
- Integrate the skills and knowledge that I have developed in my other units
- Understand how to work with technical constraints
- Be able to apply narrative and aesthetic approaches to level design
- Develop the skill of balancing dynamic elements with negative space in the environment