top of page

Attaching Kit's Head

  • Silke Cannon-Young
  • May 11, 2018
  • 1 min read

To attach the head to the body, I first imported Kit's head into the scene with her body. I resized her head to be the right size for her body before attaching it.

After resizing the head and neck, I looked at where the edges at the neck attached to the body and used multi-cut to continue those edges down the dress.

Then I used mudbox to see where there was problems in the topology and fixed any problems I found. There were some non-quads where the dress meets the legs, under the skirt. To fix these, I disconnected the legs so I could see the vertices under the skirt properly. I deleted some of the faces, then reorganised the vertices so none of them were overlapping and all the faces were quads. Then I use the extend to polygon and target weld tools to create faces under the skirt.

I did the same for the top of the legs and re-shaped them a bit before moving them back into place under the dress. I made her thighs a bit thicker and moved the skirt out a bit to accommodate them. I think her legs look better like this.

 
 
 

Recent Posts

See All
Evaluation

In Unit 72, I aimed to create a level where I have experimented with and used different lighting and lighting techniques. I set out to...

 
 
 
Peer Review

Craig Falshaw I love the environment, especially the genre of the town, the sky colours blend in with level. I love the colours of the...

 
 
 
 RECENT POSTS: 
 SEARCH BY TAGS: 

Tip: Press on any item to see the full post.

© 2023 by The Artifact. Proudly created with Wix.com

  • Facebook B&W
  • Twitter B&W
  • Instagram B&W
bottom of page