Tram Stop Model
One of the main features of the city will be the tram running through it, so I wanted to create a tram stop. While the city takes...
Fence Model
My environment is going to have a park (loosely based on Central Park). I wanted to have an Art Deco aesthetic so I researched art deco...
Building 1 Model
I used this image as inspiration for the first building I have created. It was useful to duplicate it when I imported it to Unreal and...
Skyscraper Model
The first asset I have started making is a skycraper for Meldonis. I looked at Art Deco skyscrapers of 1920's America and took influence...
Shop Door Opening
I modelled a shop with a window and door in Maya. I knew I wanted to animate the door opening. To start with I tried doing this using...
Satellite Dish Scanning animation
I designed a satellite to go into my game. I want to animate it moving around like it is scanning / searching for something. I kind of...
Lantern moving in the wind animation
I made a 3d model of a lantern. Its loosely based on the look of the lantern from 'Spirited Away'. I learnt a new technique while making...
Moped Handle Rotate Animation
This is the first animation I have made. I started by creating a moped handlebar in maya. I purposefully didn't combine the individual...
List of Animated Assets
1. Moped Handle Turning 2. Ball Bouncing 3. Crate Opening 4. Lantern Swinging 5. Satellite Dish Scanning 6. Lift Button Pressing 7. Lift...
Why Bone Animations Can Distort
So I have had some problems with my bone animations distorting in ways that I didn't want them to. After researching into this issue,...