Moped Handle Rotate Animation
![](https://static.wixstatic.com/media/ed24dc_fb96c172d339419bab958eff7e5b2493~mv2.png/v1/fill/w_980,h_457,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/ed24dc_fb96c172d339419bab958eff7e5b2493~mv2.png)
This is the first animation I have made. I started by creating a moped handlebar in maya. I purposefully didn't combine the individual pieces so that I would be able to animate the separate pieces.
I followed a youtube tutorial to learn how to create a rotate animation. By using the Expression editor I could create the rotation animation.
The animation is continuous but if I used it in a game I would make sure the animation was only activated when the character was revving the moped.
![](https://static.wixstatic.com/media/ed24dc_a3d164b1649a41c59ae76a98954da735~mv2.jpg/v1/fill/w_564,h_638,al_c,q_80,enc_avif,quality_auto/ed24dc_a3d164b1649a41c59ae76a98954da735~mv2.jpg)
This is a reference picture for the type of moped I was basing my model handlebars. The Right handlebar twists to accelerate the moped.
Here is a video of the animation working.
In retrospect I think this was a good attempt for my first animation, even though I think I would make a better animation now. Making this animation taught me a lot. I learnt about how to use the animation timeline and about the settings that effect the animation, such as fps.