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Why Bone Animations Can Distort

So I have had some problems with my bone animations distorting in ways that I didn't want them to.

After researching into this issue, these are the possible reasons I have found:

Unnecessary bones and pivot points - if there are too many bones placed in an area where they aren't needed, this can cause the animation to distort and make the animation look unnatural.

Weighting - it can help to add weighting to parts of the animation. This can change how much certain parts move or how much it moves on a particular axis.

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