Why Bone Animations Can Distort
- Silke Cannon-Young
- Sep 24, 2018
- 1 min read
So I have had some problems with my bone animations distorting in ways that I didn't want them to.
After researching into this issue, these are the possible reasons I have found:
Unnecessary bones and pivot points - if there are too many bones placed in an area where they aren't needed, this can cause the animation to distort and make the animation look unnatural.
Weighting - it can help to add weighting to parts of the animation. This can change how much certain parts move or how much it moves on a particular axis.
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