Things to consider when creating a game environment
Exploring methods of idea-generation
Reverse thinking
Mind-mapping
Storyboarding
Role-playing
Sketching
Moodboards
Discussion
Narrative
Research
Consider:
Audience needs
Client needs
Design goals
Market trends
Hardware
Interaction mode
Genre
Visual approach
Game mechanics/mechanisms
Gameplay mechanisms
Backstory
Plot
Characters
Testing/Evaluation
Note playtesting
Observation
User feedback
Peer feedback
Reflection/evaluation
Gameplay mechanisms versus intended outcomes
Approach to production and time management