Creating a curvy character (Maya)
- Silke Cannon-Young
- Mar 9, 2018
- 1 min read
Today I have been editing the model of Moda Swine's body that I had already made to add more detail and to make her look more curvy and less cube shaped.
To do this I pressed 3 to smooth the polygons and then manipulated the vertexes to give the body a more human shape.

Practicing by following tutorials has really helped me. I think my 3d modelling has improved a lot - even though I still have a long way to go.
As I wanted to be able to manipulate the curves, I had the render set at 3 so I could see the curves. However, when I put it back to 1 I found that there were some problems with edge loops and vertexes crossing over each other. From this I learnt that I should always model in 1 and only go to 3 to see what it would look like.
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