High To Low Poly Bench (Base)
- Silke Cannon-Young
- Apr 16, 2018
- 1 min read
Instead on working on the seat of the bench, I decided this time to try and create a symbol or logo to appear on the base of the bench and transfer that to a low poly model using a high to low poly bake.

Before adding the logo, I am making sure that the topology on the part of the model I would be adding the logo is equal and symmetrical.

I then created a logo of two trumpets in photoshop and imported the base of the bench and the logo into Mudbox.
I chose the symbol of 2 trumpets because the city that the tram would be placed in game is based on 1920's / 1930's America, with swing and jazz music being such a big part of those era's, the trumpets gives the bench a little bit more history and personality.
I used mudbox to do the high to low poly bake. I found that this was a lot quicker and easier than using Maya.

I then exported it back into maya and the finished result is pictured above. The full looking bench is the low poly model that I will be adding into my tram.
Recent Posts
See AllIn Unit 72, I aimed to create a level where I have experimented with and used different lighting and lighting techniques. I set out to...
Craig Falshaw I love the environment, especially the genre of the town, the sky colours blend in with level. I love the colours of the...