Learning Sculpting Tools in Maya
- Silke Cannon-Young
- Feb 23, 2018
- 1 min read
Today I was learning how to use the sculpting tools in Maya.
I started by changing the grid size - I did this by following the path: Display > Grid and changing the settings to:
Length + Width: 1000, 0000
Grid Lines Every: 10, 0000
Subdivisions: 1
This changes the grid to the same dimensions as Unreal and Unity.
I added a cube into the viewport and pressed 3 to smooth it and make it into kind of a sphere shape. From there I went to Modify > Convert > Smooth Mesh Preview to Polygons
From there I used a variety of the tools in the sculpting menu to create a cartoony character head.

Main tools I used were Sculpt, Smooth and buldge to create my goblin head.
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