top of page

Learning Sculpting Tools in Maya

  • Silke Cannon-Young
  • Feb 23, 2018
  • 1 min read

Today I was learning how to use the sculpting tools in Maya.

I started by changing the grid size - I did this by following the path: Display > Grid and changing the settings to:

Length + Width: 1000, 0000

Grid Lines Every: 10, 0000

Subdivisions: 1

This changes the grid to the same dimensions as Unreal and Unity.

I added a cube into the viewport and pressed 3 to smooth it and make it into kind of a sphere shape. From there I went to Modify > Convert > Smooth Mesh Preview to Polygons

From there I used a variety of the tools in the sculpting menu to create a cartoony character head.

Main tools I used were Sculpt, Smooth and buldge to create my goblin head.

 
 
 

Recent Posts

See All
Evaluation

In Unit 72, I aimed to create a level where I have experimented with and used different lighting and lighting techniques. I set out to...

 
 
 
Peer Review

Craig Falshaw I love the environment, especially the genre of the town, the sky colours blend in with level. I love the colours of the...

 
 
 
 RECENT POSTS: 
 SEARCH BY TAGS: 

Tip: Press on any item to see the full post.

© 2023 by The Artifact. Proudly created with Wix.com

  • Facebook B&W
  • Twitter B&W
  • Instagram B&W
bottom of page