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Maya tips and tricks

Just a list of tips, tricks, shortcuts and sequences in Maya that I use and might need to refer back to.

Change grid size:

Display > Grid >

Length and width 1000, 0000

Grid Lines Every 10, 0000

Subdivisions 1

Adding Reference Images:

View > Image Plane > Import Image

Using the buttons on the left side of the screen move and scale images to how they are wanted

Make sure the front view is facing the front and can be seen in the bottom left hand corner of the screen (Front-Z) and the side view can be seen in the bottom right hand side of the screen (Side-X)

Place the images in a L shape so the 3D model can be built in the middle

Changing the image opacity:

Select image > Attribute Editor > Alpha Gain

(0,200 - 0,300 is useful)

Locking images/objects in place:

Select Image or Object > Channel Box / Layer Editor > Display > Layers > Create a New Layer and Assign Specific Objects > R > Rename Layer > Deselect Image or Object

Layer Settings:

V = Visibility

Empty = Normal

T = Template Layer (Template layers appear in the workspace but do not appear when scene is rendered)

R = Reference (Locks layers)

Build models in halves or quarters and duplicate it over.

Use Last Tool = G

Delete = Ctrl + Backspace

Undo = Ctrl + Z

Redo = Ctrl + Y

Move camera angle = Left click + Shift

Move camera = Left click + shift + middle mouse button

Select and edit whole rows = Vertex mode > Drag and select row > Use move and scale tools

If you want all the points in a row to align:

- select one point to use as the reference and take note of the x, y and z co-ordinates

- change the other vertexes to the same co-ordinates for whichever axis you want to align (x/y/z)

Fill in the area between edges: Mesh Tools > Amend To Polgon > Select edges so pink shape appears > Press Enter

Snap Vertexes = Select vertexes want to move > hold v and select vertex you want it to snap to > hold v and middle mouse button and move to snapped position

Sculpting on Maya:

Change brush size = B + Left Click

Change brush intensity = M + Left Click

Attribute Editior on/off = Ctrl + A

Increase topology = 3 > Modify > Convert > Smooth Mesh to Polygons

Using Quad Draw:

Create topology on top of model =

Object Mode > Attribute > Common Material Attributes > Make Translucent >

Make it Live (Magnet button) > Quad Draw

Modelling Toolkit > Quad Draw > Choose points

Create Quad = Shift

Add More Vertexes = Ctrl

Pull New Quad = Select Edge + Tab

Pull + Resize Quad = Select Edge + Caps Lock

Redo last tool: G

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