Final Bench Model
This the final model of my bench. #unit69 #3dmodelling #bench #maya
High To Low Poly Bench (Base)
Instead on working on the seat of the bench, I decided this time to try and create a symbol or logo to appear on the base of the bench...
Creating Kits Head in Z Brush
Today I sculpted Kits head using Z Brush. Using a variety of brushes I created how I want her basic head shape to look. The main sculpt...
Kit 3D Model
I have finished the 3D model of Kit. I added the feet - to do this I extruded from the ankles and then used the extrude, move, scale and...
Maya 3D Modelling Practice (Colette) Continued
Today I am carrying on with my practice character Collette. I have edited the sleeve so that the shoulder fits into the body and have...
Try, try, try again
Today I have been working on both the models for Kit and Moda. However, I have run into some problems with crossed vertexes, some things...
Tram Bench UV
As the high to low poly bake for the wood on the bench didn't work, I went back to try and work out what I should have done differently....
High To Low Poly Bake (wood)
After sculpting detail on the bench highlighted in green (the high poly model) to give it a 3d wood textured look, I started the high to...
Creating a curvy character (Maya)
Today I have been editing the model of Moda Swine's body that I had already made to add more detail and to make her look more curvy and...
Adding Texture and Depth to the Bench
To create a high poly version of the bench, I duplicated my bench and then used the smooth tool, changing the divisions to 5. This...