Menu Flowchart
This is a flowchart showing my menu system. The splash screen leads to the menu, which then can lead to New Game, Load, Options, Credits...
Chosen Visual Design
These are the visuals I have decided to go with for my game. The colour palette is influenced by a lot of futuristic / sci-fi games. I...
Splash Screen Design
This is my Splash Screen for Taking Back Okolina. I kept it pretty simple and used the blues from my colour palette. #splash #screen...
Taking Back Okolina Main Menu Design
#unit79 #takingbackokolina #main #menu #design
Typeface Moodboards
I have researched different typefaces and am testing out what typeface(s) I would like to use in my menu. I think I am going to use 2...
Bouncing Ball Animation
I have created a bouncing ball animation. This is often the first animation people create because it is something that you can easily...
Joint Animation
This is my first time using bone animation. I tried to make a robot arm, like the ones that would be used in factories to create cars. I...
List of Animated Assets
1. Moped Handle Turning 2. Ball Bouncing 3. Crate Opening 4. Lantern Swinging 5. Satellite Dish Scanning 6. Lift Button Pressing 7. Lift...
Menu Colour Scheme Moodboard
Top Left: Osmos Splash Screen Top Middle: Mirror's Edge Splash Screen Top Right: No Man's Sky Options Menu Screen Bottom Left: Bioshock 2...
Why Bone Animations Can Distort
So I have had some problems with my bone animations distorting in ways that I didn't want them to. After researching into this issue,...