Introduction to Unit 52
In this Unit, I will learn the development process for generating, designing and implementing ideas in games. Using the skills and...
Buildings 2 and 3 Models
I created these two together, as I originally planned for them to be attached, but after I created them I decided they would would better...
Building 1 Model
I used this image as inspiration for the first building I have created. It was useful to duplicate it when I imported it to Unreal and...
Skyscraper Model
The first asset I have started making is a skycraper for Meldonis. I looked at Art Deco skyscrapers of 1920's America and took influence...
Art Deco
I have decided to choose Meldonis for my environment for this project as i think it would be fun to create. As Meldonis is influenced by...
Secondary Research
Here are some images that I am using as secondary research for creating assets for my environment. #unit70
Shop Door Opening
I modelled a shop with a window and door in Maya. I knew I wanted to animate the door opening. To start with I tried doing this using...
Things to consider when creating a game environment
Exploring methods of idea-generation Reverse thinking Mind-mapping Storyboarding Role-playing Sketching Moodboards Discussion Narrative...
Choosing Meldonis
When I was mind-mapping my ideas for which environment to create, I had ideas of 4 of the cities from my game that I thought about...
Lift Animation
I have made a lift which has multiple animations. There are bone animations of the button being pushed and then the doors opening and...